Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Best Android Game Of 2013 listed in Google Play Store

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As the year going to end and the new year is coming soon,Google play store listed top 10 best android games of 2013.The best android game of 2013 is picked depending upon the popularity and the number of downloads.They have listed the best game in play store for the users to easily pick their choice.The best android game of 2013 is listed below with the download link.

Best Android Game Of 2013 listed in Google Play Store
Best Android Game Of 2013 listed in Google Play Store

Best Android Game Of 2013 listed in Google Play Store
Best Android Game Of 2013 listed in Google Play Store

1.DragonVale    -    Download

Company- Backflip Studios,Inc.  


Category- casual
Review  -4.4/5
Size - 44 MB

2.Cytus              -    Download

Company- Rayak Inc
Category- Arcade and Action
Review  -4.9/5
Size - 400 MB

3.The Simpsons:Tapped Out   - Download

Company- EA Swiss sarl
Category- casual
Review  -4.4/5
Size - 31 MB

4.Despicable Me      -  Download

Company- Gameloft
Category- casual
Review  -4.6/5
Size - 20 MB

5.Clash of Clans    - Download 

Company- Supercell
Category- Arcade and Action
Review  -4.7/5
Size - 48 MB

6.Plants vs. Zombies 2    -  Download

Company- EA Swiss sarl
Category- casual
Review  -4.4/5
Size - Varies with device

7.Angry Birds star Wars II Free -  Download

Company- Rovio Mobile Ltd.
Category-  Arcade and Action
Review  -4.7/5
Size - 47 MB

8.DEER HUNTER 2014   -  Download 

Company- Glu Mobile
Category-  Arcade and Action
Review  -4.6/5
Size - 39 MB

9.Real Racing 3      -   Download

Company- EA Swiss sarl
Category-  Racing
Review  -4.0/5
Size - 12 MB

10.Into the Dead      -   Download

Company-PIKPOK
Category-Arcade and Action
Review  -4.5/5
Size - 30 MB

The above mentioned games are top 10 android games of 2013 in Google play store.The top android games for 2014 will be mentioned soon.


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Free Download Full Version Of Flash Player 11 8 800 149 Beta IE Latest Update 2013

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 (2013 Flash Player Most recent)Flash Player 11.eight.800.149 Beta (IE)




Adobe Player ( Flash Player 11.eight.800.149Beta IE )Is Extremely Very best Player For On the web Video Playing .It is Very Rapid Player 2013.


Adobe Flash Player is the high presentation, insubstantial, very transportable client runtime that delivers strong and consistent user practice across major functioning systems, browsers, mobile phones and devices.
Installed on more than 750 million Net attached desktops and mobile devices, Flash Player enables organizations and individuals to make and deliver massive digital experiences to their finish client.
  • Immersive experiences with Flash video, contented and applications with complete-screen mode.
  • Low bandwidth, high class video with complex compression technologies.
  • High fidelity text utilizing the complex text interpretation engine.
  • Actual-time dynamic specific effects with filters for Blur, Drop Shadow, Glow, Bevel, Gradient Glow, Gradient Bevel, dislocation Map, difficulty, and Colour Matrix.
  • New media compositions with eight(8) bit video alpha channels.
  • Combine modes, radial slope, and stroke enhancements.
  • Extra image design and style: GIF, Progressive JPEG, and PNG.
Direct Download  Flash Player 11.8.800.149 Beta (IE)




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Directory Structure of Android Application

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When you create new android project from eclipse editor you found that there are lots of directories created for android application lets us understand all these directory.

Let us start from the top directory the top most directory is src directory.
SRC Directory
The src Directory contains the java files inside package.
gen Directory
The gen directory contains folder that are generated for us by the toolset. one of the best thing you will find in gen directory is R.java file. R.java file update automatically by the system whenever you add or remove the design object or anything. in straight forward way whatever you add or remove from your project will be update in R.java file.
Android 1.5 or X.X
This folder is associate with the  SDK version  this is the thing that we have to configure when we create new project of android application.

assets
the assets folder provides repository for your resource which are using by your android application. for eg if your android application has sound effect then you can put those sound files in this folder but you cant put image files in this folder because we have another folder for images like stuff.
bin
Every program gets compiled and generate binary files same way android program also gets compiled and generate binary files. android bin folder contains the compiled binary files.
res
the res folder doesnt contain any files but it is one of the most important directory in android application. let us see what kind of directory res folder has.
res/drawable
Drawable folder contains images. there are three kind of screen density. you can specify same three images for different screen density. for eg res/drawable-hdpi contains all your image resources for high-resolution devices.   you dont need to specify which density images to pick when but operating system will choose it at run time.
res/layout 
the layout folder is where you put your main.xml file. all design resources are stored in this folder.
res/values
values folder contains string resource. mostly its in key value pair. some common file is strings.xml
AndroidManifest.xml: 
The manifest file is responsible for providing essential information to the operating system about a   particular application. for e.g. used to specify the default activity to launch.


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App ROMTools v2 3 1 tons of new features

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ROMTools v2.3.1 (tons of new features!)



Do You dislike typing out ADB commands. Im sure some of you feel the same. This program combines some of the most common tasks we perform with ADB and automates them for you.


Where is Recovery Flasher?
All the features are built into this program. I have decided to expand this programs functionality.


Features Explained

Flash ROM - Place a ROM in the ROM folder renamed rom.zip. Hit enter and the zip will get flashed to your phone automatically

Flash Recovery - Will help you flash a recovery to your phone. For the Optimus V users, it will help you install all the needed drivers as well as obtain root privileges. Optimus T, S, and One phones will be able to flash a recovery.

Wipe dalvik-cache - Self explanatory .

Mount /system r/w - Allows read/write access to /system

Push ROM to SD card - Self explanatory (pushes to root of sd)

Push framework-res.apk - Pushes framework-res.apk to /framework, wipes dalvik-cache, and reboots the phone for you.

Push bootanimation.zip - Will remove boot animation and replace with one of your choice. (removes from /data/local as well as /system/media)

Reboot - Reboot

Reboot into Recovery - Obv.

Recoveries
CWMA v1.2518.4 for V and S
drellisdees Recovery for T and One (thread with dl link will open automatically)



Recovery Instructions
- Download
- Unzip the folder somewhere (desktop is easy)
- Double click RecoveryFlasher.exe
- Choose flash recovery
- Place your phone in debug mode >setting>applications>development>USB debugging
- Choose what you want to do
- Follow the prompts and hit "any" key when told
- Your phone will reboot into the recovery for you, and from there you can mount your sdcard and transfer a new ROM to flash. Or even easier, use the new "Flash ROM to phone" feature 

Youre responsible for your own actions Mr. Sister


Changelog


v2.3.1
- Complete overhaul
- All original features retained
- Can now flash ROM for you
- Wipe dalvik-cache option
- Push framework-res.apk added
- Push bootanimation.zip added
- Beta support for Optimus T recovery added
- Fixed Optimus One issue
- More code cleanup and stability improved
- Tons of other BS
Download ROMTools v2.3.1 with Optimus V drivers
Download ROMTools v2.3.1 without drivers

v1.3
- Beta support for Optimus One recovery added
- Useful tools added
---- Reboot
---- Reboot into recovery
---- Mount /system
---- Push ROM to SD Card (place ROM in the ROM folder and it will be pushed to the root of your SD card)
- Code cleanup
- Lots of code rewritten
- File cleanup
- Stability improved
- New font color 
- Progress bar added
- Drivers now optional
- Other junk Im forgetting
Download Recovery Flasher v1.3 (without V drivers)
Download Recovery Flasher v1.3 (with V drivers)


v1.0
- Initial release
- Optimus V and S support
Download Recovery Flasher v1.0


FAQ
Can I use this with a different recovery?
-Yes. Any recovery can be used for the supported devices.
-To use an alternate recovery for the V or S, rename the new recovery to vrecovery.img and replace the vrecovery.img included with the new one.
-For the Optimus One, the recovery needs to be named grecovery.img.
I dont understand the version numbers. Why did some numbers get skipped?
-First digit represents a huge change. Second represents new features. Third represents a bug fix
-2.3.1 = Second huge update with 3 feature revisions and one bug fix 

THIS APP IS FOR LG OPTIMUS USERS> OTHERS USERS USE THIS ON YOUR OWN WILL


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VSCO Cam The New Standard of Android Photography

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VSCO Cam: The New Standard of Android Photography
The recent release of the Nexus 5 marked an important landmark in Android phoneography. The physical camera hardware in Google’s latest flagship phone is not a great improvement on the Nexus’ predecessor, but the overall photographic quality of the new handset, particularly after the 4.4.1 software update, shows that Google is taking mobile photography seriously. At last.
Developers are playing their part, too. Both Android-specific apps, such as Vignette, and iOS imports, such as PicLab, provide good quality, classy editing options on an OS that only had Instagram to play with, not so long ago.
But now, things have gone up another level. VSCO Cam, the self-proclaimed “standard of mobile photography” has exited private beta, and it is now ready to bring its comprehensive adjustments and subtle retro cool to our side of the mobile divide. But can this legend of iPhoneography successfully make the transition to Android?


UI Experience

Before considering VSCO Cam’s photographic prowess, I really must make mention of this app’s UI. Mirroring the original iOS look, it breaks new visual ground for app design on Android, with a sumptuously contrasty colour scheme, futuristic icons, and a layout so flat that it must have been steamrolled.
The design of VSCO CAM is stunningly beautiful and contemporary, throughout.
The design of VSCO Cam is stunningly beautiful and contemporary throughout.
But this is not just pretty for pretty’s sake. Every adjustment (apart from image straightening), of the editing or styling variety, can be moderated by an innovative 1-to-12 scale that makes freehand sliders look terribly cack-handed.
The 12-point scale is a great innovation.
The 12-point scale is a great innovation.
This visual environment really elevates VSCO Cam above the fairly standard formula of styling app that, underneath, it really is.

Camera

As with most third-party apps, VSCO Cam’s camera doesn’t have all the functions available in the native Android camera, but it does have a couple of nifty options of its own.
VSCO Cams is pleasant to use, and has some neat features.
VSCO Cam’s camera is pleasant to use, and it has some neat features.
In addition to a flash toggle, you can choose from two on-screen guides, and use your finger to locate the point of focus and exposure priority. Unlike the in-built camera app, though, this target can be dragged around the screen, which is great for accuracy. There’s also tap-to-snap mode available, which turns the entire screen into a shutter button.
Another smart UI choice is notable here — rather than providing the usual thumb-sized shutter button for normal shooting, VSCO Cam uses a block, at the bottom of the screen, that is four-fifths of the width of the display.
Of course, more control would be welcome. For the serious photographer, pre-capture white balance and exposure adjustments would both be desirable additions, as would a timer. Overall, though, VSCO Cam’s camera is certainly fit for purpose.

Filters

Whether you use VSCO Cam’s camera, or you opt to import images into the app via your handset’s gallery, there’s plenty of scope for post-capture tuning in this app.
VSCO, as a company, is best known for creating digital emulations of the great films of yesteryear, and its focus in Cam is no different.
There are plenty of free filters — all of which provide subtle, adjustable forms of cross-processing, with a touch of authentic grain — although this toolkit can be extended hugely via the in-app Store. Here, small bundles of similar filters can be purchased for $0.99 each, and a job lot of all the available presets costs $5.99.
As a photographer who likes cool, crisp tones, my only criticism is how warm most of the filters are, although I appreciate that this colour balance mirrors that of many films. It must also be said that temperature can be adjusted manually, so you’re not stuck with the preset looks.
The selection of free filters is good; with a few in-app purchases, the range becomes great.
The selection of free filters is good; with a few in-app purchases, the range becomes great.
Furthermore, each filter’s intensity can be adjusted using that 12-point scale mentioned above, so you really can be as subtle as you like.

Adjustments

The editing options don’t stop there, either.
There are plenty of adjustments to be made, too. The icons are initially a bit confusing, though.
There are plenty of adjustments to be made, too. The icons are initially a bit confusing, though.
Apart from the basics – all of which are adjusted with a 12-point scale that ranges from minus six to plus six — there’s image straightening, shadow lightening and highlight recovery, numerous crop form factors, grain, fading, sharpening, vignetting, skin tone and temperature adjustment, tint, and even highlight and shadow colouring.
It’s a hugely impressive list in its own right; when compared with the Play Store competition, it’s a toolbox in a league of its own.

Settings and Social

It also happens to be a highly customizable toolkit. The Settings in VSCO Cam allow you to arrange both adjustments and filters into the order that suits your style, which is a welcome utility for streamlining the editing workflow.
Copyright: not an a feature you would expect, but a welcome inclusion.
Copyright: not a feature you would expect, but a welcome inclusion.
The option to include custom copyright metadata here is an unusual but pleasant function, and under the Social sub-menu you can log in and out of your various accounts.

Social

Finished images can be posted directly from VSCO Cam to Twitter, Facebook, Instagram and Google+, and for the lucky few at the top of the 75,000-strong invitation list, VSCO’s own Grid photo publishing network is also an available outlet.
VSCO Cam is very share-friendly.
VSCO Cam is very share-friendly.

Verdict

A confession: I have used and loved VSCO’s products for some time. I was originally attracted by the subtle styling, and continue to appreciate the excellent build quality of the products. The Android version of VSCO Cam is no exception, in either department. The presets and adjustments are plentiful and good-looking, and the app, as a photographic environment, is very nice to use.
Brilliant though VSCO Cam clearly is in most respects, it also has small imperfections. Users still complain of minor bugs (not that I’ve seen any) and the sheer diversity of Android handsets has hampered the development of the in-app camera. The more frugal amongst us might also say that the filters are a bit expensive, and the icons that represent the adjustments are rather too abstract to have any intrinsic meaning for the newcomer, making for some frustrating, random tapping.
The bottom line, however, is that VSCO Cam is a must-download for any photographer with an Android device, and it is surely the best image editor currently available in the Play Store.


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What’s new in 2014 a year of technology

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What’s new in 2014...
Have we reached the point of diminishing returns?

With 2013 now behind us, I want to look back upon the past year and analyse the technology we saw, as well as speculate upon what we are likely to see this year. I think 2013 was a relatively disappointing year for mobile phones, however 2014 looks more promising.

Displays of 2013

For many, 2013 will be known as ‘the year of 1080p screens’, as almost every flagship model incorporated these high resolution displays at the cost of battery life and overall fluidity. This meant that overall performance seemed stagnated in general operations, with the HTC One X rarely under performing to the HTC One, except in gaming performance. 

However, the benefits of a 1080p screen as compared to a lower resolution are noticeable to most and definitely offer an improved experience, resulting in less eyestrain and the ability to browse the web more elegantly. Of course, not every 1080p screen is equal. We saw improvements in colour reproduction, brightness and touch sensitivity in 2013, as well as advancements in technologies like AMOLED. With Apple retaining it’s sub-720p display on the iPhone 5S, many agreed that this was subpar and that this will need to be improved upon in 2014, else market share will suffer. The Xperia Z was widely criticised for its poor viewing angles, resulting in poor sales despite otherwise quality hardware. This shows the great importance of a quality screen in the current market. Display size in 2013 saw a huge increase from previous years. In 2010 for instance, the display of the iPhone 4 at 3.5 inches was considered large. By 2011, the Galaxy S2 had upped this to a 4.2” screen, and in 2012 the Galaxy S3 was released with an even larger 4.8” screen. 2013 can be known as the ‘phablet year’, with a large number of phones released with a screen size larger than 5 inches. This is a trend on the rise and I believe that in 2014, any screen with a size less than 5” will be regarded as ‘small’.

Displays of 2014

In 2014, many smartphones are rumoured to be incorporating WQHD screens, with a resolution of 2560 x 1440. This is a resolution higher than most laptops on the market and seems to be overkill for a screen so small. The benefits of 1080p were visible, but with another resolution jump, the impacts on performance and battery life dont seem justified. A 1080p screen seems pin sharp and any higher may truly be more pixels than the eye can distinguish. This year in the television industry, there will be a major focus on OLED displays, due to their superior black levels, brighter whites and fast refresh rates. However, in the mobile industry I believe that LCD will still dominate, due to a cheaper cost and advancing technologies allowing for higher resolutions on a thinner screen. Only Samsung and Nokia are currently utilising OLED screens and while they are praised for their colour saturation and black levels, many argue that the colour is not reproduced accurately and that the Pentile matrix of Samsung’s latest screens means that they are not at true 1080p. OLED displays also commonly have a tint, resulting in darker, less pure whites. The S4 for instance has a clear blue/green tint when compared to the HTC One which uses an LCD. To conclude, I believe that in 2014, 1080p will be the standard resolution for most phones, with a few rising to 2560 x 1440. The benefits of this are yet to be determined. Screen sizes in 2014 will be 5” or above for flagship devices, with the Galaxy Note series increasing to around 5.9”.


Batteries of 2013

In any portable device, battery life is a major concern and in mobile phones, this has an even greater importance. Over the past few years, battery life hasnt really improved. This isnt due to the non advancement of battery technology, but more due to the increased power usage of components in phones, with the latest screens and SoCs using more power than they did a couple of years ago. This creates the illusion that the batteries used are exactly the same as those used in 2011, while really they are advancing at a steady pace. For example, the HTC Desire (was one of the highest rated phones of 2010) utilised a 1400 MaH battery, while the HTC One uses a 2300 MaH battery. With 900 MaH extra capacity, the HTC One should have greatly improved battery life, while in reality it is not much different. This is because of the more power hungry components. One anomaly in 2013 was the iPhone 5S, which uses a 1570 MaH battery. This is far lower than other flagship phones on the market yet still manages to provide a days usage. This is due to the less demanding processor, as well as software optimisation in the closed Apple ecosystem. The drawback of current batteries is that they are still too large. To include a large 3,200 MaH battery such as the one found in the Galaxy Note 3 requires… you guessed it, a phone the size of a Galaxy Note 3. This means that phones cannot continue to get much thinner with the current generation of batteries, else battery life will suffer. 

Batteries of 2014

Phones released in 2014 will have a healthy bump in MaH as compared to 2013, however we shouldnt expect to see a noticeable difference in usage times, due to the impending release of WQHD displays and even beefier processors. I believe MaH will hover around the 3000 MaH range for flagships this year, with phablets potentially pushing towards the 4000 MaH mark. A day of solid usage can be expected. One thing that split opinions in 2013 was the issue of the removable battery. It was argued that it was required in order to switch batteries when the original had lost charge through age and that non-inclusion was a type of planned obsolescence. Others argued that many don’t keep a phone for longer than 2 years and that in this time, a battery would still maintain at least 75% of the original charge. Personally, I find a removable battery useless for my needs and think that the design changes required to incorporate one are detrimental to the looks of the phone. I would take a well built solid unibody phone over one with a removable flimsy back cover any-day. In fact, a removable battery just seems so old school, Nokia 3310 anyone? In 2014, unibody phones will be standard.


Cameras of 2013

In 2013, DSLR sales suffered. This was mainly due to the increasingly good picture quality on mobile phones. While professional photographers can’t sell their professional equipment yet, for many users a mobile phone camera is more than sufficient. Cameras in 2013 saw resolutions as high as 13 megapixels, while some manufacturers decided to go in the other direction: reducing the number pixels in return for better low light photos and less noise. There is split opinion on the effectiveness of this strategy. Personally I prefer the photos taken from the standard 8 megapixel HTC One X camera than those taken from a 4 megapixel HTC One, with 2um pixels (‘Ultrapixels’). The 13 megapixel camera of the Galaxy S4 can take some great shots, however colours are too processed and noise is an issue with such a small sensor. Overall, I think that the greatest camera of 2013 was that on the iPhone 5S, which features an 8 megapixel shooter with larger pixels like seen on the HTC One. This allows for good sharpness while also reducing noise. Mobile phone cameras now have a number of quality features that even DSLRs can’t match, such as high quality slow motion video, 4K video recording and options to remove unwanted objects from an image with a simple tap. Shooting speeds also dramatically increased from 2012, with speeds of up to 10 photos per second. 

Cameras of 2014

I think that this larger pixel technology will be seen more often in 2014, with HTC and Apple likely to continue the trend. However, I wouldn’t expect to see Samsung attempt this. In fact, a 16 megapixel camera on the Galaxy S5 wouldnt surprise me. HTC will likely release an 8 megapixel ultrapixel camera, while Apple could either remain at 8 megapixel or jump to 13. Expect to see an improvement in editing options this year, as well as the rise of 4K video. Optical image stabilisation will also be included in most of the flagship devices, as this removes camera shake from photos, meaning that photos taken with a non steady hand or on the move won’t be blurred.

An 8MP camera with 2um pixels will require a phone to be 18mm thick at the camera site; not sure if any manufacturer will go there. Check out this article for more details - Cameras in Phones - what do we really need?


Processors of 2013

Qualcomm dominated 2013 with their Snapdragon range. In fact, every Android flagship of 2013 used a variant of a Snapdragon processor, with the exception of the 8-Core Exynos processor used in certain non-European models of the Galaxy S4. The first 64 bit mobile processor came in 2013 with the launch of the Apple A7. This offers certain improvements, such as a 25% performance increase just for apps that are compiled in 64bit, as well as being able to handle more RAM for the future. Processors have reached the stage where most activities on a device are fluid and apps launch very quickly. The GPU on a SoC matters more, as this determines gaming quality and can affect the FPS of general device navigation and scrolling. The Snapdragon 800 and Apple A7 are very fast CPUs. An interesting point is that while all Android flagships used a quad core CPU in 2013, Apple only used a dual core. The dual core A7 even outperforms the quad core Snapdragon 800. This is due to the ARMv8 internals of the chip. Every processor currently used in Android devices is ARMv7 or less. ARMv8 offers a number of improvements including 64 bit support, faster handling of encryption and an increased number of registers.

Processors of 2014

Currently, the Snapdragon 805 is expected to be released in the first quarter of 2014. This is known to have a maximum clock speed of 2.5GHz and an Adreno 420 GPU. However, it is still based on ARMv7, meaning it is 32 bit. This means that Qualcomm is actively slowing down the development of ARMv8, even with ARMv7 currently at the end of its cycle. I expect to see an ARMv8 processor from Qualcomm towards the end of 2014. Processors will remain at quad-core for the most part and I expect Apple to keep its dual core set up which has proven itself as a great performer.



Have any questions or comments? Feel free to share! Also, if you like this article, please use media sharing buttons (Twitter, G+, Facebook) below this post!


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Execution Flow of Android Application

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As a Beginner You need to know the execution flow of your android application. to understand the basic execution flow of android  we are  considering the hello world example.

When you create the android project in eclipse lots of folder are created such as "src" ,"gen" , "Android 1.5"  , "assets" and "res" folder.
To understand android flow we are starting with the "res" folder. In "res" folder there is a file called "AndroidManifest.xml".
These below is the content of AndroidManifest.xml file
<?xml version="1.0" encoding="utf-8"?>
<manifest
      package="com.example"
      android_versionCode="1"
      android_versionName="1.0">
    <uses-sdk android_minSdkVersion="3" />
    <application android_icon="@drawable/icon" android_label="@string/app_name">
        <activity android_name=".HelloWorldDemo"
                  android_label="@string/app_name">
            <intent-filter>
                <action android_name="android.intent.action.MAIN" />
                <category android_name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
      
    </application>
</manifest>

In the Above Xml code we have an activity called "HelloWordDemo" listed in activity tag this activity will be launched first. if you have multiple activity in your android application you must have to register all your activity in AndroidManifest.xml file.
you can specify your child activity by just <activity android_name=".xyz"></activity> adding as many tag as many activity you have in your android application. Make sure you specify "." (dot) before each activity.
Activity name ".HelloWorldDemo" will call HelloWorldDemo.java file.
package com.example;
import android.app.Activity;
import android.os.Bundle;
public class HelloWorldDemo extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
    }
}
When HelloWorldDemo Activity is created by default onCreate method will be executed. inside onCreate Method we have an setContentView which execute the android application design file whose name is main.xml  because we have R.layout.main as an argument.
In Brief  AndroidManifest.xml file execute the Launcher Activity class and from the launcher activity onCreate method will execute the Design View file by using setContentView method.


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HTC One 2014 M8 target renders a visual compilation of all the leaks

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Ever since it was leaked that the HTC M8 and Sense 6 will carry on-screen buttons along with the appearance of M8 covers being sold on Chinese supply websites, the web has been flooding with alleged M8 Photoshopped pictures. Lets take a closer look at what we already know about the incoming high-end device from HTC.

There is no denying that many of those leaks are credible, particularly the blue unibody shell we saw first, followed by a 3D printed model, the leaked dual camera/flash and finally a full blown frontal leak. All of which are pieces to a single puzzle from which you can draw the entire picture and thats exactly what we did!



Design wise we can draw the following conclusion from the above leaks:
  • The metal unibody is now full, think Desire HD, it extends to the sides getting rid of the previous sandwiched plastic mold
  • The only plastic areas left are the injected antenna strips similar to the current HTC One, they also extend to the sides and appear on the front outer edges
  • Dual camera flash like the iPhone5s with different color tones, they share a single hole with a unique semi curved design
  • The volume rocker is on the right
  • The power button moved to the top right
  • SIM card is on the top left and SD slot on the opposite right above the volume rocker (evident in the under-screen fixture from the blue leak)
  • The  device corners are now more rounded
  • There is no added frame surrounding the screen area, instead the metal speaker covers and screen are inserted within the unibody, resulting in a true full metal phone
  • The speaker grills extended in width and the top sensors are moved next to the front camera
  • The main camera and sub camera have a machined diamond cut edges like the One Mini, the previous white ring on the current HTC One camera is gone
  • Its larger than the current HTC One, similar to the HTC Butterfly in size
Sense 6 Blinkfeed and wallpapers were leaked via @evleaks and of course the UI itself appears in many of the latest photos, which reveal a more transparent UI like stock Kitkat launcher and on-screen menu buttons, some widgets are tipped to have flipped from black to white.

Size and bezel comparison with the HTC One 2013 (M7)



More HTC M8 renders
Sense 6 leak by evleaks


Sense 6 mockups



More info along with full size images and version history of these mock-ups can be found in the original thread at XDA.

Have any questions or comments? Feel free to share! Also, if you like this article, please use media sharing buttons (Twitter, G+, Facebook) below this post!


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King of Opera – Party Game! Free APK

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image
King of Opera – Party Game!
The best party game on Android for 1-4 players!
Are you ready to party with friends?
1. Control a wacky looking tenor.
2. Knock other tenors off the stage.
3. Fight for your fame in 5 game modes!
4. Avoid the bull tenor to become King of Opera!
5. REPEAT – suitable for all ages, young and old!
Guaranteed fun with friends and family.

Download :
Official Playstore , it’s free


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Top 7 Reasons and Benefits Of Rooting Android Device

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Benefits Of Rooting Android Device

Android comes up with many features in itself, but sometime we see the company made specification are not good to support a mobile phone. We need to add some modification from our side to make the phone faster and smarter.

What is rooting of android device?



 

Rooting means gaining root access of your mobile phone. When you gain root access you can modify the device’s software to maximum level. You need to hack the voids of the warranty, and there’s a probability that you can kill your phone forever.
Somehow, it is sometimes recommended to root your android device to make it better. We are not pushing you people to root your android phone, but if you are thinking to root your phone do your android.

Reasons & Advantages Of Rooting Android


1. Gain More Memory: If the internal memory of your android is low, you should root your android phone. You can buy a new memory card and make that memory as your internal memory. That will speed up your phone and make the lag low.
2. Why pay, If you get it for free: You can get all the paid applications, games and much more to your device for free. Why shall you pay for thing you can get it for free.
3. Why miss the updates: Mostly android phone you buy supports foremost 1 upcoming updates. So you are surely missing the next updates. If you root your phone you will receive all the upcoming updates.
4. Improved performance: You can easily improve your battery life and speed of phone. Rooting helps you to improve all the aspects of the phone to the foremost performance.
5. Remove all the bloat ware: By rooting your android you can remove unnecessary application which eats up your phone memory. You can remove inbuilt application and make your phone much more personal.
6. Much More Safety: In the play store you have two paid android antivirus application, rooting makes your phone safer. You can use many antivirus that are provided by third party helping you to know more about your device safety.
7. Make Backups: Before rooting your android make sure you make good back up so, if you mess up and brick up your phone you have chance to get back to normal and have access to your old important data.

Final Verdict On Benefits Of Rooting Android

Rooting is necessary for those people who can’t afford a new android phone for sometimes. It is recommended to those people also you are likely not happy from the performance of their device. There are always risk of getting Bricked.
Bricked is a situation in the phone that you cannot go back to normal till you have any expert advice. You can loose your phone’s warranty. If you are thinking to Root your device, our advice do it under expert advice and proper guild.
If you find these benefits of rooting android helpful, please share this post on your social networks.


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